﻿#if UNITY_EDITOR
using System;
using UnityEngine;
/// <summary>
/// 命令行方法属性
/// </summary>
[AttributeUsage(AttributeTargets.Method, Inherited = true, AllowMultiple = false)]
public class ESF_CommandLineMethodAttribute : PropertyAttribute
{
    /// <summary>
    /// 构造函数
    /// </summary>
    /// <param name="_methodDesc">方法描述</param>
    public ESF_CommandLineMethodAttribute(string _methodDesc)
    {
        methodDesc = _methodDesc;
    }
    /// <summary>
    /// 方法描述
    /// </summary>
    public string methodDesc { get; private set; }
}
#endif
